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Design pillars

High-level lore beats and design pillars for Helerion—how the world should feel whether you read the wiki or open the game. Sourced from in-repo design notes (docs/LORE_AND_GOALS.md).

Lore beats (Korvak)

Design pillars

  1. Mana from Lux — Primary mana source; finding Lux is a core goal; spells consume mana.
  2. Spells use mana — Abilities can cost mana; the HUD includes a mana bar.
  3. Lux as place + character — “Find him quick” is an early objective, not a late-game reveal.
  4. Combat and platforming — Core loop: danger, cracks, and readable movement.
  5. Faction / PvPLand control, tribe, honor guard; server authority for contested outcomes.

See also